WHERE STRATEGY MEETS
MYTHIC CALAMITY
An intense roguelite Tower Defense game. Harness 7 distinct tower families with 28 different tower variations, outsmart unpredictable enemy card buffs every wave, and conquer multi-phase boss titans.
The Game Adapts. Will You?
No two runs play out alike. Every wave reshapes the battlefield, forcing you to adjust your defensive synergies against evolving monster hordes.
Enemy Wave Mutation Cards
At the dawn of every wave, the horde draws from a randomized pool of combat mutations. Enemies might gain buffs to stats, immunities, or altered movement. You must pivot your tower placements before the breach occurs.
Grants monsters a reinforced outer shell that increases Armor.
Renders enemies completely impervious to fire damage and ignite effects.
Units take flight to completely bypass ground traps, slowing bogs, and terrain barriers directly towards your core.
Selection Cards
Every 10 waves you are presented with a choice of 3 families of cards. Instant cards that give you a one-time exchange. Temporary cards that will last until next selection. Permanent cards will last until the end of the run.
Sacrifice 5 player core lives immediately in exchange for a sudden injection of 500 Gold.
Bosses take +30% extra damage from all towers, but standard monster units take 30% less damage.
Boss waves spawn duplicate twin bosses simultaneously, but double all mythic essence.
Deep Meta-Progression
Each run fuels your mastery. Harvest ancient mythic essence to unlock permanent tower specializations, persistent passive perks, and alternate starting archetypes through our non-linear talent tree.
- Permanent tree unlocks
- Upgrade towers and abilities
- Unlock new towers
- High replayability build freedom
Intelligent Enemy Abilities
These arenβt passive bullet sponges. High-tier adversaries trigger proactive countermeasures: Special Enemies buff other enemies and bosses have unique abilities that disable nearby towers, bypass perimeter defenses, and split upon defeat.
- Support units
- Elemental resistance shifts
- Each of 10 Bosses have unique Abilities
- Towers have priority target settings
7 Tower Families. 28 Evolutions.
Explore every tower branch below. Select a family and evolution tier to inspect tower combat telemetry, tactical roles, and in-engine attack footage.
Rapid Shot
Fires rapid crystal projectiles at ground and flying enemies for low physical damage.
Built With Passion
No corporate suits. No committee meetings. Just three lifelong gamers obsessed with strategic depth, punishing difficulty, and complex mechanics.
Kostas "DiTH"
Game Design & ProgrammingLoved that it was deeply philosophical, the narrative was choice-driven and ahead of its time. Also it was an unforgettable dark-fantasy world with rich lore and memorable characters.
"To create games i want to play and to keep getting better at game design."
Nick "Karanike"
Game Design & Programming & UI/UXI loved the fact that it throws you into a world of augmentations, conspiracy, and moral gray areas⦠even though "I never asked for this."
"To create new worlds and give people experiences theyβll never forget."
Giorgos "Ascalaroth"
ArtWhat makes Gothic special to me is its pure immersion: a living, believable world, unguided exploration, unpredictable quests, and meaningful choices that shape your relationships.
"To create worlds and experiences that stay with players long after they have closed the game."
Developer Updates
Transparent notes from behind the keyboard as we build our first title.